P.C. Smith and P.C. Melvin are first on the scene of a traffic accident. The cars are on fire, and both officers risk their lives to rescue the occupants. One of the cars explodes, killing a passenger, knocking Smith unconscious and burning Melvin's hands. One of the men they rescued is a big-time villain, and the F.I.O. (Fire Investigations Officer) reckons he had explosives in the boot. D.C. Carver and W.P.C. Martella stake out a pub, but get distracted playing video games. They eventually follow and arrest a man who is ripping off his employer. D.S. Roach attends the Met's firearms training for renewal of his firearms authorisation. He fails spectacularly and his licence is revoked, but it's clear he failed deliberately. At the hospital, Martella arrives to help Melvin keep an eye on their suspect, but they are distracted when a man high on drugs runs through the ward, and their villain disappears.
Season 0
Season 1
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Season 3
Season 4
Season 5
Season 6
Season 7
Season 8
Season 9
Season 10
Season 11
Season 12
Season 13
Season 14
Season 15
Season 16
Season 17
Season 18
Season 19
Season 20
Season 21
Season 22
Season 23
Season 24
Season 25
Season 26
Light Duties The Three Wise Monkeys Good Will Visit Home Sweet Home All in Good Faith Just Call Me Guvnor Caught Red Handed Homes and Gardens Country Cousin Alarms and Embarrassments Stealing Cars and Nursery Rhymes Hold Fire Bad Faith Requiem Trespasses Save the Last Dance for Me Runaround The Trap Community Relations A Dog's Life Trouble and Strife Running Late They Say We're Rough Blue for a Boy Chasing the Dragon The Coop The Quick and the Dead Witness Here We Go Loopy Lou Stop and Search Spook Stuff Evacuation Personal Imports Paper Chase Intruder Conflict Duplicates Snout Old Habits The Silent Gun An Old-Fashioned Term Getting Stressed Tigers Guessing Game The Assassins Outmoded Digging Up the Past Taken Into Consideration
Light Duties The Three Wise Monkeys Good Will Visit Home Sweet Home All in Good Faith Just Call Me Guvnor Caught Red Handed Homes and Gardens Country Cousin Alarms and Embarrassments Stealing Cars and Nursery Rhymes Hold Fire Bad Faith Requiem Trespasses Save the Last Dance for Me Runaround The Trap Community Relations A Dog's Life Trouble and Strife Running Late They Say We're Rough Blue for a Boy Chasing the Dragon The Coop The Quick and the Dead Witness Here We Go Loopy Lou Stop and Search Spook Stuff Evacuation Personal Imports Paper Chase Intruder Conflict Duplicates Snout Old Habits The Silent Gun An Old-Fashioned Term Getting Stressed Tigers Guessing Game The Assassins Outmoded Digging Up the Past Taken Into Consideration